Ah et la mission c'est 31 : Tide of Conviction 
MISSION BRIEFING
Your forces’ morale is strong, nigh unbreakable, its conviction in its cause and faith greater than ever. Every warrior is determined to fight, to kill the foe and claim territory. Now is the time to swoop over the battlefields, capitalising on the fury and momentum of your forces. Buoyed on their reserves of belief, your forces cannot fail to completely overrun the enemy.
MISSION RULES
Battle-forged CP Bonus: In this mission, at the start of each player’s Command phase, both players gain 1CP, not just the player whose turn it is. These CPs are Battle-forged CP bonuses, and so the limit of gaining a maximum of 1CP per turn does not apply to CPs gained as a result of this rule.
Supply Lines: In this mission, a player only receives the Battle-forged CP bonus at the start of the Command phase if they control the objective marker in their deployment zone.
PRIMARY OBJECTIVES
This mission has two primary objectives.
>DOMINATION
Progressive Objective
You are charged with the total domination of the battlefield; storm every site of tactical import lest they fall into enemy hands.
At the end of each player’s Command phase, the player whose turn it is scores 4 victory points for each of the following conditions they satisfy (for a maximum of 12 victory points):
They control two or more objective markers.
They control three or more objective markers.
They control more objective markers than their opponent controls.
This primary objective cannot be scored in the first battle round. In the fifth battle round, the player who has the second turn does not score any victory points at the end of their Command phase; instead, at the end of their turn, they score 4 victory points for each of the above conditions they satisfy (for a maximum of 12 victory points).
>OVERRUN
Progressive and End Game Objective
The enemy is attempting to establish a foothold in this region. Teach them the error of their ways and show them that glorious power of your conviction can never be thwarted! Redouble your efforts to control the battlefield by seizing your opponents staging posts before they can dig in.
At the end of each player’s first, second, third and fourth turn, the player whose turn it is scores 2 victory points if they control at least one objective marker in their opponent’s territory.
At the end of the battle, each player scores 4 victory points if they control the objective marker in their opponent’s deployment zone, and 2 victory points for each other objective marker they control that is in their opponent’s territory (for a maximum of 8 victory points per player).

MISSION BRIEFING
Your forces’ morale is strong, nigh unbreakable, its conviction in its cause and faith greater than ever. Every warrior is determined to fight, to kill the foe and claim territory. Now is the time to swoop over the battlefields, capitalising on the fury and momentum of your forces. Buoyed on their reserves of belief, your forces cannot fail to completely overrun the enemy.
MISSION RULES
Battle-forged CP Bonus: In this mission, at the start of each player’s Command phase, both players gain 1CP, not just the player whose turn it is. These CPs are Battle-forged CP bonuses, and so the limit of gaining a maximum of 1CP per turn does not apply to CPs gained as a result of this rule.
Supply Lines: In this mission, a player only receives the Battle-forged CP bonus at the start of the Command phase if they control the objective marker in their deployment zone.
PRIMARY OBJECTIVES
This mission has two primary objectives.
>DOMINATION
Progressive Objective
You are charged with the total domination of the battlefield; storm every site of tactical import lest they fall into enemy hands.
At the end of each player’s Command phase, the player whose turn it is scores 4 victory points for each of the following conditions they satisfy (for a maximum of 12 victory points):
They control two or more objective markers.
They control three or more objective markers.
They control more objective markers than their opponent controls.
This primary objective cannot be scored in the first battle round. In the fifth battle round, the player who has the second turn does not score any victory points at the end of their Command phase; instead, at the end of their turn, they score 4 victory points for each of the above conditions they satisfy (for a maximum of 12 victory points).
>OVERRUN
Progressive and End Game Objective
The enemy is attempting to establish a foothold in this region. Teach them the error of their ways and show them that glorious power of your conviction can never be thwarted! Redouble your efforts to control the battlefield by seizing your opponents staging posts before they can dig in.
At the end of each player’s first, second, third and fourth turn, the player whose turn it is scores 2 victory points if they control at least one objective marker in their opponent’s territory.
At the end of the battle, each player scores 4 victory points if they control the objective marker in their opponent’s deployment zone, and 2 victory points for each other objective marker they control that is in their opponent’s territory (for a maximum of 8 victory points per player).